~Burst job for culling many LOD chunks quickly. ~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps a bit and smoothly fading in-between the LOD steps. ~Bake an optimized version of your mesh with triangles only where you want grass. ~Baked 3D noise allows for dynamic and evolving wind effects. ~Cast and receive shadows, supporting semi transparent textures. ~Deferred version of the shader included. ~Grass can have multiple segments and bend in the wind and by being pushed. Also includes a system of creating ripple effects for gently (or no so gently) pushing the grass around. ~Grass properties can be easily changed at runtime to allow for interactivity, ex: players can flatten grass by any means. ~Can be attached to meshes or Unity terrain with terrain splat map support. ~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please. ~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools.
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